Osmo is a game system that changes the way students interact with an iPad, by providing them with opportunities for hands-on play. Osmo works with an iPad to merge the power of physical play with the digital advantages of real-time feedback. Students collaborate at tables or on the floor while they manipulate tangible game pieces, such as number tiles, letter tiles, and coding blocks.
This request will benefit all students. Since Kindergarten students are 1-1 with iPads, Osmo will provide another way to utilize the iPads across curricular areas and encourage learning in the age of technology in a unique and diverse way. Since the Osmo apps can be used across subject areas and include various challenge levels for students of differing abilities, we can share the Osmo kit with any other teachers that want to try out Osmo in their classrooms.